Amdahl’s Law After Georges Seurat

Can you beat
the clock?

A painting, a deadline, and sixty-four very eager helpers.

A Sunday on La Grande JatteGeorges Seurat, reimagined as a race against time1 painter on the lawn, one patch each at a time
Commission01/03

The brief / Set the pace

First, see how long one painter takes.

The study has to be ready before anyone can add color.

Planned finish13.0 s
DeadlineSet by this run
4.00 s alone9.00 s shared
1
1248163264

One painter for the first run.

Where will you make the study?
More hands help only after the plan is ready.Why this works ↓

The idea behind the game

Some work can be shared.Some work makes everyone wait.

Each painter can take a separate patch of the canvas. Add painters, and that part gets faster. But first, someone has to make the study they’ll follow. Everyone waits for it.

That’s Amdahl’s Law. If of a job can be shared among workers, its speedup is . As you add workers, the part that cannot be shared becomes the limit.

Waiting is not free. Each painter is paid from the moment the clock starts, so doubling the crew always adds the new painters’ wait to the bill. Idle cores still draw power, and people blocked on one review still draw a salary.

The small panel changes the job. You make a quicker study, then the painters share the work of transferring it to the canvas. In software, the same move might mean shortening a build step or splitting a task that once had to run alone.

One painter
13.0 s
Best panel plan, 64 painters
0.98 s
That’s
13× faster
Georges Seurat’s A Sunday on La Grande Jatte: Parisians in bustles, top hats and straw hats rest and stroll on a sunlit riverbank lawn under trees, painted in small dots of pure color inside a painted border of dots.
Georges Seurat, A Sunday on La Grande Jatte — 1884, 1884–86. Two years of dots, and dozens of studies before the first one.Art Institute of Chicago